You're already something too large to fit through a sentence. What follows is one flat slice of a shape that keeps turning where you can't see it — drag it, and you're not really steering, just adding your own turn to the ones already there. Now and then the slice passes near a shape you'd know by feel: a long breath, a chant, a fever, a birth. It says hello for a second. Then it's gone again, same as it always was — just briefly on this side of the cut.
"the primary mind facing output is probably something higher dimensional with narrative as the like, accessible slice of it." — "a fair number of religions have practices specifically intended to induce ~hyperqualia, and many of them seem to ~work... nature also appears to repeatedly generate chemicals that induce ~hyperqualia in humans and nonhumans alike." @fubarchitect.com, the thread this is built from
a shape turning six ways at once — drag it, and you're adding your own turn to the pile. the bright ring is wherever the slice happens to be cutting right now.
what the plane leaves behind as it passes through — filled in, not left as wire.
w = 0.00 | θxw = 0° θyz = 0°
what's readable, for now. the rest hasn't stopped happening — the slice just isn't there yet.
For anyone who wants the math instead of the mood: a tesseract has 16 vertices at every combination of (±1, ±1, ±1, ±1) in x, y, z, w, and 32 edges connecting vertices that differ in exactly one coordinate. Every frame it goes through a genuine 4D rotation composed from all six coordinate-plane rotations — xy, xz, xw, yz, yw, and zw — rather than just the usual two, so the pair of planes that's actually invariant keeps drifting instead of settling into an obviously periodic wobble. Drag the left panel and you're adding your own spin directly into the xw and yz terms, on top of the automatic tumble. The left panel projects the result straight down to 2D (divide by distance-minus-w, then again by distance-minus-z) so the whole higher-dimensional object stays watchable.
The right panel is a real slice: a hyperplane w = c(t) sweeps back and forth, and for each of the tesseract's 24 square faces, the two points where that face's edges cross the hyperplane are connected. A tesseract also has 8 cubic cells, and every one of them slices into a flat polygon when a plane passes through it — so those face-segments get regrouped by which cell they belong to, walked into a closed loop, and filled as a solid, glowing facet. What you're looking at is the boundary of the actual 3D solid the plane cuts from the tesseract, filled rather than left as wireframe. Eighteen "hyperqualia inducers" (breathwork, ayahuasca, prayer, endogenous DMT, and the rest) sit at fixed points in the same 4D space and undergo the same rotation; when the sweeping plane's w value passes within reach of one, it appears on a facet and gets a line in the narrative below — the readable, linear residue of something that was never linear to begin with.
The backdrop (gl-backdrop.js) used to be mood only — a fullscreen GLSL shader
reacting to nothing but the slice position and an inducer-hit pulse. It now carries the other
four rotation planes as texture. The panels above only have room to number two of the six
(xw and yz, the ones you can drag); xy, xz, yw, and zw have no readout of their own, so they
show up here instead: xy turns the angle of the Escher-tiled light sources that never agree
with each other, xz turns the grain of the biomechanical veins, yw shifts the tile grid
itself, and zw turns the underlying warp of the scent-like wisp. Same instantaneous angles
the tesseract is actually spinning through — just given somewhere to be seen, since the
panels ran out of room for them.